level 5 v3.3.1 - first Android build


3.3.1 change log

- tons performance optimizations. (texture compressions, memory management, etc) idk im getting 1500 fps on my computer

- gamepad support for usb gamepads, Xbox, PS3 + PS4 controllers

- touch screen support for mobile builds

- first android build build

- removed moneyball game modes for Android build for now

- in general, a shitload of refactoring and fixes you wouldn't notice

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Android notes : 

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Currently only touch screen input is supported. No android controllers or keyboard support for chromebooks. next update will include support for these.

-screen dpi is currently locked at 150 until i can finish a quality/resolution options scene

- v-sync is off and target frame rate is 60

- testing on Galaxy Tab A. 150 dpi looks great and runs smooth at a consistent 50-60 fps. 240 dpi (native) fps drops to 30ish.

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known issues: 

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- same high score sometimes displayed twice if it is the only high score recorded for that game mode

- to end consecutive shots game mode if timer has already expired, one more shot must be made


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Touch controls

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UI Button : tap to select button, then double tap to activate

UI Option Change : tap option to select, swipe up/down on right side of screen to change option

Direction : touch screen (hold) + move direction on left side of screen

Run : ON by default. No toggle

Jump : (with basketball) tap on right side of screen

Shoot : (with basketball and in air) tap on right side of screen /

Swipe up on left side of screen

Call ball to player : (without basketball) tap on right side of screen

Enable Moneyball : moneyball modes removed from mobile right now

Pause game : (non pause menu) swipe down on right side of screen

(pause menu) tap ‘cancel’ button to select, then double tap button

start game or whatever : start / submit

Toggle always run : ON by default

Toggle ui stats : not implemented yet

Toggle Camera view : not implemented yet

Files

level5_v3.3.1_ARM7_ARM64.apk 141 MB
Aug 19, 2020

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