level 5 v3.3.2 android release
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Android notes :
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3.3.2
- added max stats button to pause screen
- added toggle fps button to pause screen
- added toggle ui stats button to pause screen
- had to disable lighting for android builds. for some reason some levels drop to 20-30 fps with lighting.
other testers report 60 fps across the board but I cant achieve it with lighting on my device. lighting options will be restored when resolution options are implemented.
- build testing :
(desktop) :I7-8700K, RTX 2070 8gb VRAM, 16GB RAM
with lighting avg 800-1100 fps, no lighting 1400-1900 fps
(laptop) :AMD A10-9600P RADEON, AMD Radeon R5 512mb VRAM, 8gb RAM
with lighting avg 70-80 fps, no lighting 90-110 fps
(android) : Samsung Galaxy Tab A10, 2gb RAM
[v-sync ON : target 60 fps]
with lighting avg 45-60 fps, no lighting 60 fps
- screen dpi is now set to native resolution. working on option screen for quality settings.
changelog v3.3.2
- fixed issue where long shots on level 1 were blocked by boundaries causing the shot to not reach the goal
I believe this is a corrupted database issue and and am working on a fix
- minor player fixes.
ball release position was off by a little on a few characters
player drops ball on knockdown
ui stats not displaying some percentages correctly
- added mouse droid on levels 'slab' and 'time jail'
- added lawyer billboards and Skeleton and Son, Federal Breast Inspector, PI to relevant levels
- player leveling system
note : you can level all players in free play even if they are not unlocked for game modes
- new characters
Executioner
Wizards of Boat (when chosen one of the two is randomly chosen to spawn. working on a tag in system)
- new level - Nexus
- new vehicle - Dr Blood with a jetpack
- new cheerleaders : Skidmark and Dan Russell
- tons of npc for background use
- new accuracy variables; Range and Release plus a UI range meter that gives current range %
: Range affects shot distance. Default value = 25 ft, on level up + 5 ft
example -- range = 40 ft, shot distance = 50 ft give you a 40/50 = 80% chance to reach the rim
: Release affects shot height, Default value = 70, on level up + 1
example -- release = 70 gives a 70% chance of removing accuracy modifer
ELSE modifer = add to Y launch +-(100-70)*0.5
- crapload of refactors and optimizations
- animated basketball finally. it looks like crap
- Free play allows player leveling of unlocked players
- new arcade mode - Free play but with no player leveling and max stats.
- changed some game modes length from 2 minutes to 3 minutes
- added Moneyball game modes to PC, MAC, LINUX buids
- upgraded UI to full HD (1920 x 1080)
- disabled unlock players and achievements for this build. not working well with player leveling.
- added music to levels. 1 track only. if you dont like, tough shit. it's a banger.
- boosted overall game performance by approximately 40%
- available dev options:
max player stats : left shift + 4
toggle fps display : left shift + 5
Files
Get Level 5
Level 5
2.5d basketball game.
Status | In development |
Author | Skeleton District |
Genre | Sports |
Tags | 2D, 8-Bit, android, Arcade, Basketball, Ludum Dare 49, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- level 5 v3.3.7Nov 04, 2021
- level 5 v3.3.6Sep 20, 2021
- level 5 v3.3.5.3Aug 27, 2021
- level 5 v3.3.5.2 releasesJul 13, 2021
- level 5 v3.3.5 release - online leaderboard addedApr 01, 2021
- level 5 v3.3.4 releaseJan 08, 2021
- level 5 v3.3.3 releaseNov 22, 2020
- level 5 v3.3.2Sep 30, 2020
- level 5 v3.3.1 - first Android buildAug 19, 2020
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